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Universal Hands And Feet Control

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Image: Universal Hands And Feet Control

Title: Other – Universal Hands And Feet Control – download for Daz Studio or Poser


The hand part of Universal Hands and Feet Control is made of two scripts, one for left hand and one for right hand, making the creation or the adjustment of hands poses both much faster and easier. Gathering in a single interface all the rotations of the hand bones – including metacarpals - and the pose controls of the hand, you can now pose your hand more efficiently than ever. A dedicated hand camera, orbiting around the hand or the figure depending on what you prefer, can directly be controlled from the interface and enhances your global workflow.

Zeroing and baking tools are included. You can zero each finger individually, or all of them in a single click. The baking tools will transfer all the classical hand pose controls rotations directly to the fingers, giving you more comfort in hand pose creation and modification.

The foot part of Universal Hands and Feet Controls works exactly the same way, but on the feet, toes ("Toes" bone) and individual toes of the figure – knowing that that individual toes bones, existing since Genesis 2, are not selectable in the viewport. No need to browse your figure bone hierarchy in the scene Tab to find a specific toe, everything you need for a fast and accurate pose creation or adjustment is right before your eyes.

The right foot and left foot scripts gather in the same interface the foot and toes pose controls, the baking tools allowing to transform of those Pose Controls to direct rotations, and the zeroing tools acting on ‘foot’ and ‘toes’ main bones, and each individual ‘toes’ bone. This allows, associated with a controllable foot camera, an efficient and optimized workflow, covering a wide variety of cases, going from complex toe-by-toe poses to more simple foot and toe adjustments to shoes and to floor interaction.

Home Page: _https://www.daz3d.com/universal-hands-and-feet-control

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12-09-2023, 08:12 94 0


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